Bone movements and rotations= copies XYZ movements and HPB rotations to the new animation.Offset by : Lets you shift the location of copied key frames forward or backwards.Copy Range : lets you enter which frames will be copied to the new motion.You can watch the effect in the morph slider's position during playback. Element Direct/Catmull : When Keynote calculates a mix-ratio for morphing elements between key frames, this toggles the ratio between a uniform 'proportional' percentage and a more 'fluid' Catmull mix-ratio.Rotate Direct/Catmull : When Keynote calculates a bone's rotation path (aka HPB) between key frames (interpolates), this toggles the bone's rotation path between moving directly or using a 'curved' Catmull path.Move Direct/Catmull : When Keynote calculates a bone's movement path (aka XYZ) between key frames (interpolates), this toggles the bone's travel path between moving directly or using a 'curved' Catmull path.Its bone motions are overridden by the Main track if there is a conflict. Sub-Track : The secondary animation when using tracks.If the 'Main' and 'Sub' tracks have different motions for the same bone in a single frame, the Main track will override the Sub track's movement for that bone Main Track : The primary animation when using Multi-Track.Enable Multi-Track : Lets you play two animations at the same time.Brings up menu of the model's objects and lets you set them as 'visible' or not in the current frame.There are, however, several Keynote tutorials, one of which can be found here (Sword of Moonlight). There isn't any official English patch as of now (). ![]() The button directly above the download link is the readme.txt file. Or here () by clicking the 'DownLoad' button. It can be downloaded from the official site here by clicking the 'sheet of paper' icon. ![]() When downloaded and installed to Meta, it appears in the side menu under 'Misc' (in the 'Command' section) as ボーン, which means, predictably, 'bone'. It's all in Japanese although an unofficial English translation is availiable. It also comes with an exporter that saves your animated model in Microsoft's standardized X format which provides some ability to transfer it into other programs. It lets one add animation to a model by creating bones which let you pose the model and such inside the program. Obviously, Keynote is a plug-in for Metasequoia.
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